| |
 |
STC
The biggest Shockwave game you've ever seen, and it's all in 3D with a deep multiuser experience. Still not yet ready for public consumption, though, so you'll have to wait for the details. |

|
neoVIS
An experiment in realtime visualisation with Shockwave 3D and live sound input. |
|
 |
January 21, 2002 @ 10:24:07 AM
Updated neoVis to Shockwave 8.5.1. That may or may not have been a smart move. Bug fixes? I don't know. More speed? Not that I can readily tell. FSAA? Yes, but my little old P2 333 cries like a little baby when I enable it. How about you? |
January 12, 2002 @ 10:13:38 PM
I've converted the site to php4 with a database backend to allow me to better update the site. As a couple addons I've added user comments. So I'd like to hear from you as to what you think about anything in particular. |
January 11, 2002 @ 06:45:31 AM
"mmmm....fullscreen"
Got around to finally putting into shockwave what I've had sitting here in projector mode for quite some time. And the results I'd have to say are nice. Seeing my own realtime work at 1280x1024 just made something jump inside me. So I took a bunch of screen caps. More on the neoVIS page. Warning...these are some rather big images.
Due to the fullscreen mode, I put a keyboard entry system in place and an on screen help system in case you don't know/forgot the commands to adjust or switch the vis. |
January 2, 2002 @ 06:17:05 PM
More of the vis. I've had quite a few ideas brewing in my head for a while now and I'm going to try and get them going. Getting the annual "flu virus of the year" sucks. I think this was the longest I've ever been sick. I even missed x-mas. Sat at home in bed like a zombie. Well, I've finally got my mind and body back, so I feel like picking up with director again. Plus, playing plenty of video games while vegging on the couch gives you tons of ideas on how to create realtime 3d. |
December 1, 2001 @ 10:37:37 PM
A friend of mine explained to me where the frequency ranges for a bass kick really are and I devised a better way to pick them up based on that. Still not perfect and never will be, but it's getting better for truly responsive reactions in neoVis (at least for my music). |
September 2, 2001 @ 10:43:12 PM
Been trying to figure out how beat detection really works. Turns out to be quite the complicated process if you want it to be even remotely accurate. So I've gone for an easier version and started applying it to #5 neoVis. Not sure if I like it. Seems like more of a freak show that sometimes does and sometimes doesn't go with the music. Just don't try classical/jazz/piano. |
August 31, 2001 @ 09:17:12 PM
MORE neoVis! Loads of particles. Optimized #1,#3,#4. Still gotta optimize #2... too slow. |
August 17, 2001 @ 01:25:10 AM
Yet another neoVis update. I'm just having too much fun with that thing. Realized the power of a #rgba8888 texture overlay so that the psychadelic vis seems to be projected onto butterfly wings. I think I've reached a point now where all this stuff will require hardware support as the software renderer provides horrendous framerates on anything less than a 10Ghz machine.
Also got tired of the sensitivity function. Didn't quite work the way I wanted, so I made a normalizer and removed all the sensitivity options. Now all you need is a miniscule volume of sound for it to work. And best of all it only subtracted 1-2 milliseconds of time on my P2 333. |
August 16, 2001 @ 07:33:02 AM
Learned a ton of new sweet 3D tricks last night and updated the neoVis with them. 2 new visuals for you. |
August 14, 2001 @ 03:32:23 PM
My goodness, when a server crashes, I guess it crashes. Been out of service for more than a week here. Not quite sure I want to stay with this provider right now. I guess you get what you pay for. |
July 30, 2001 @ 10:44:31 AM
Updated neoVIS with another visual. Try cranking up the speed and then enabling trails.... disco time! |
|